Understanding picle (with apologies to Scott McCloud)
picle's a bit like a comic. As @malbonster said, it's more dreamlike than video. I think part of that comes from the spaces between the frames into which you have to insert your imagination. That was a theme of Scott McCloud's amazing graphic explanation of the history, meaning and art of the comic, Understanding Comics. Here's his illustration of the design decisions a comic artist makes. It's a remarkably good guide to how to make a great picle, too.

Here's another extract from the book; it shows one way in which picle isn't (yet) completely like a comic, whatever some people-who-shall-be-nameless are doing with cats with laserbeam eyes
